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The following games are in development by the Quixotic team.
The Elemental Wars
Publisher: Z-Man Games / Release: Summer 2012
On the eve of the 986th Elemental War since the destruction of their world, the champions of the Four Kingdoms gather their legions for battle once more! Each hopes to accomplish the greatest feats of victory and so claim the mantle of Warprime of the Last Continent. Elemental Wars is a multiplayer wargame that allows players to take on the roles of the Elemental Kingdoms: Earth, Fire, Air, and Water. Descended from the pure Elements themselves, the warriors of the Elemental Kingdoms have become mortal over time, but their elemental heritage endows them with great power. The Air Kingdom warriors are gifted with flight, those of the Water Kingdom are able to swim and breathe underwater, the Earth Kingdom soldiers can shatter the ground beneath their enemies' feet, and the lords of the Fire Kingdom can ignite themselves and die in a blaze of glory. The mighty heroes of the four Kingdoms can command the very elements themselves, moving mountains, flooding valleys, burning cities, and blowing back their enemies. When the smoke and dust have cleared, only one Kingdom will emerge triumphant!
Canterbury
Publisher: TBA / Release: TBA
Awards: Board Game Design Competition 2007 (Games Club of Maryland)
Toward the end of the 6th century A.D., King Ethelbert of Kent established the old Roman city of Canterbury as his new capital. In Canterbury, 2 to 4 players represent Saxon Lords who are charged with building the city into a prosperous capital. The Saxon Lords must use the city's meager starting resources to build up the 25 districts of Canterbury and provide key services to its citizens. The key services are (in order from most basic to most prestigious) water, food, religion, defense, commerce, and culture. As new structures are built in the city, the city grows more prosperous. While each Saxon Lord jealously guards his or her own prosperity and achievements, they all benefit as a whole from the growing prosperity of the city itself. When the city reaches the peak of its prosperity, the game ends and the player with the most individual prosperity wins the game.
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